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 The Duelist Genesis

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Anzahl der Beiträge : 166
Ort : Vienna /Serbia
Anmeldedatum : 21.05.08

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BeitragThema: The Duelist Genesis   The Duelist Genesis Icon_minitimeDi Jul 01, 2008 3:38 pm

ja hier das nächste booster was rauskommt und die karten die drinnen sind was haltet ihr vom booster

ich zitiere
THE DUELIST GENESIS(601)



5 cards per pack, 30 packs per box

Includes 80 cards:
1 Holographic Rare
5 Ultra Rare
9 Super Rare
18 Rare
48 Common



Features:

- As a continuation of the Starter Deck 2008, the booster pack is the newest expansion.
- "The Duelist Genesis", a booster that shows the start of the new series (60X).
- Including a new rule element as well as a new monster category make their appearance. Duel Strategies will evolve!
- 600' series will feature logo of the new YGO anime "YGO 5D's", which will launch in April
- Cover monster is Stardust Dragon, card of the 18 year old protagonist of YGO 5D's




TDGS-JP001
One-Shot Booster
EARTH/Machine - Effect/1/0/0
During a turn in which you Normal Summon a monster, you can Special Summon this card from your hand. By Releasing this card, destroy 1 monster your opponent controls that battled with a monster you control during this turn.



TDGS-JP002
Nitro Synchron
FIRE/Machine - Tuner/2/300/100
If this card is sent to the Graveyard to Synchro Summon a "Nitro" Synchro Monster, draw 1 card.
Super Rare



TDGS-JP003
Bolt Hedgehog
EARTH/Machine - Effect/2/800/800
If you control a face-up Tuner Monster, you can Special Summon this card from your Graveyard. If this card Special Summoned by this effect is removed from the field, it is removed from play.
Super Rare



TDGS-JP004
Dead Guardna
DARK/Warrior - Effect/4/0/1900
When a face-up monster you control becomes the target of an attack, you can change the target of the attack to this card. When this card is destroyed by battle and sent to the Graveyard, decrease the ATK of 1 face-up monster your opponent controls by 1000 until the End Phase.



TDGS-JP005
Shield Warrior
EARTH/Warrior - Effect/3/800/1600
This effect can only be activated during a Damage Calculation by removing from play this card in your Graveyard. The monster you control is not destroyed by that battle.
Rare



TDGS-JP006
Small Piece Golem
EARTH/Rock - Effect/3/1100/0
If you control a face-up "Big Piece Golem" when you Normal Summon, Special Summon or Flip Summon this card successfully, you can Special Summon 1 "Mid Piece Golem" from your Deck. The effect of the monster Special Summoned by this effect is negated.



TDGS-JP007
Mid Piece Golem
EARTH/Rock - Effect/4/1600/0
When this card is successfully Normal Summoned, Flip Summoned or Special Summoned, if you control a face-up "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from your Deck. The effect of the monster Special Summoned by this effect is negated.
Rare



TDGS-JP008
Big Piece Golem
EARTH/Rock - Effect/5/2100/0
When opponent controls a monster and you have no monster on the field, you can Normal Summon this card without Release.
Super Rare



TDGS-JP009
Dark Sprocketer
DARK/Demon - Tuner/1/400/0
If this card is sent to the Graveyard to Synchro Summon a DARK Synchro Monster , destroy 1 face-up Magic or Trap card.
Super Rare



TDGS-JP010
Dark Resonator
DARK/Demon - Tuner/3/1300/300
Once per turn only, this card cannot be destroyed by battle.



TDGS-JP011
Double Protector
EARTH/Warrior - Effect/4/700/1600
When this card is destroyed by battle and is sent to the Graveyard, you can half the ATK of 1 monster your opponent controls until the End Phase.



TDGS-JP012
Jutte Knight
EARTH/Warrior - Tuner/2/700/900
Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.



TDGS-JP013
Wapper (Handcuff) Dragon
WIND/Dragon - Effect/5/1800/1800
When this card is destroyed by battle and sent to the Graveyard, you can treat it as an Equip Card and equip it to the monster that destroyed it. The equipped monster loses 1800 ATK. When the equipped monster is destroyed and this card is sent to the Graveyard, you can Special Summon this card.
Rare



TDGS-JP014
Montage Dragon
EARTH/Dragon - Effect/8/?/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 Monster Cards from your hand to the Graveyard. The ATK of this card becomes equal to the total combined Level of the monsters sent to the Graveyard to Special Summon this card x 300.
Super Rare



TDGS-JP015
Gorogol
EARTH/Rock - Effect/3/1350/1600
When this card battles with an opponent's monster, that card is flipped face-down at the End of the Damage Step.



TDGS-JP016
Mental Master
LIGHT/Psychic - Tuner/1/100/200
Activate by paying 800 Life Points and by Releasing 1 Psychic-Type monster you control except a "Mental Master". Special Summon 1 Level 4 or less Psychic-Type monster from your deck in face-up Attack Position.
Rare



TDGS-JP017
Cabalist
EARTH/Psychic - Effect/1/100/100
When this card is destroyed by battle and sent to the graveyard, by paying 800 Life Points, add 1 Psychic-Type monster from your deck to your hand.
Rare



TDGS-JP018
Clevonce
DARK/Psychic - Tuner/2/1200/400
When this card is attacked, you can pay 800 Life Points to negate that attack.



TDGS-JP019
Mental Protector
LIGHT/Psychic - Effect/3/0/2200
The controller of this card pays 500 Life Points during each of their Standby-Phases. While this card is on the field, no monster with an ATK of 2000 or less can declare an attack except Psychic-Type monsters.



TDGS-JP020
Psycho Commander
EARTH/Psychic - Tuner/3/1400/800
If a Psychic-Type monster you control battles, you can pay any multiple of 100 Life Points (max. 500) during the Damage Step to activate this effect. Your opponent's battling monster loses ATK and DEF equal to the amount of Life Points paid until the End Phase of this turn.



TDGS-JP021
Psycho Whorled
EARTH/Psychic - Effect/4/1900/1200
Pay 800 Life Points to activate this effect. 1 face up Psychic-Type monster you control can attack twice during 1 Battle Phase. This card cannot attack during the turn this effect is activated.
Rare



TDGS-JP022
Teleki-Attacker
EARTH/Psychic - Effect/4/1700/700
If a Psychic-Type monster would be destroyed, you can pay 500 Life Points to destroy this card instead.



TDGS-JP023
Distractor
EARTH/Psychic - Effect/4/1600/400
By paying 1000 Life Points, destroy 1 set Magic or Trap card your opponent controls. During the End Phase, when you control no other Psychic-Type monster other than this card, destroy this card.
Rare



TDGS-JP024
Gladial-Beast Equite
WIND/Winged-Beast - Effect/4/1600/1200
When this card is Special Summoned by the effect of a "Gladial-Beast" monster, select 1 "Gladial-Beast" card in your Graveyard and add it to your hand. If this card battles, by returning it to the Deck at the End of the Battle Phase, Special Summon 1 "Gladial-Beast" except a "Gladial Beast Equite" from your Deck.



TDGS-JP025
Lightlord Priest Jenice
LIGHT/Spellcaster - Effect/4/300/2100
At the endphase of a turn when card(s) are sent to Graveyard by the effect of a "Lightlord" card, inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.



TDGS-JP026
Darc the Dark Charmer
DARK/Spellcaster - Effect/3/500/1500
Flip: While this card remains face-up on the field, gain control of 1 opponent's DARK monster.



TDGS-JP027
Mechausa(Mecha Rabbit)
EARTH/Machine - Effect/2/800/100
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mechauser" from your deck in face-down Defense Position to your field. When this card is flipped face-up, select 1 card on the field, and the controller of that card takes 500 points of Damage.



TDGS-JP028
Oystermeister
WATER/Fish - Effect/3/1600/200
When this card is sent to the Graveyard, except when destroyed by battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/1/0 ATK/0 DEF) to your field.



TDGS-JP029
Twinbarrel Dragon
DARK/Machine - Effect/4/1700/200
When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, activate this effect by selecting 1 card your opponent controls. Toss 2 coins, and if both coin tosses are head, destroy the selected card.
Rare



TDGS-JP030
Izanagi
WIND/Angel - Effect/6/2200/1000
This card can be Special Summoned by removing from play 1 Spirit monster in your hand. While this card remains face-up on the field, Spirit monster you control that have been Normal Summoned or flipped face-up don't have activated their effects activated that return them to the owner's hand during the End-Phase.



TDGS-JP031
Kunoichi Warrior
WIND/Warrior - Effect/4/1800/1000
When control of this card is switched, the controller of this card randomly discard a card from the hand.



TDGS-JP032
Incarnation of the Pharaoh
EARTH/Undead - Effect/3/400/600
When this card is sent to the Graveyard for the Synchro Summon of a Synchro monster, select a Level 4 or less Undead-Type monster from your Graveyard and Special Summon it to your side of the field.



TDGS-JP033
Dark Assassin
DARK/Demon - Effect/4/1600/400
This card gains 1 of the following effects according to the number of DARK monster in your Graveyard:
- 1 or less: Decrease the ATK of this card by 400 points
- 2 to 4: Increase the ATK of this card by 400 points
- 5 or more: Send this card to the Graveyard to destroy all face-down monster your opponent controls.



TDGS-JP034
Kinkabyou
DARK/Beast - Spirit/1/400/200
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, select 1 Level 1 monster in your Graveyard and Special Summon it. When this card is removed from the field, remove the monster Special Summoned by this effect from play.



TDGS-JP035
Yamato no Kami(God of Ancient Japan)
DARK/Warrior - Spirit/6/2200/1200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit monster in your Graveyard. During the End Phase of the turn this card was Special Summoned it is returned to the hand. When this card destroys an opponent's monster by battle, you can destroy 1 Magic or Trap card your opponent controls.
Rare



TDGS-JP036
Quiet Insect
EARTH/Insect - Effect/2/300/700
Activate by sending this card from your hand to the Graveyard. Decrease the level of 1 monster on the field by 1 until the End Phase.



TDGS-JP037
Rambunctious Insect
EARTH/Insect - Effect/2/700/300
Activate by sending this card from your hand to the Graveyard. Increase the level of 1 monster on the field by 1 until the End Phase.



TDGS-JP038
Multi Piece Golem
EARTH/Rock - Fusion - Effect/7/2600/1300
"Big Piece Golem" + "Mid Piece Golem"
You can return this card to the Extra Deck during the end of a Battle Phase in which it attacked or was attacked. Then, if all of the Fusion Material Monsters used to Fusion Summon the card returned to the Extra Deck are in your Graveyard, you can Special Summon them all.
Super Rare



TDGS-JP039
Nitro Warrior
FIRE/Warrior - Synchro/7/2800/1800
Nitro Synchron + 1 or more Non-Tuner monster
If you activate a Magic Card during your turn, once only during that turn, you can increase this card's ATK by 1000 Points during damage calculation only. If this card destroys an opponent's monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position and attack that monster with this card again.
Ultra/Ultimate Rare







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Anzahl der Beiträge : 166
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BeitragThema: Re: The Duelist Genesis   The Duelist Genesis Icon_minitimeDi Jul 01, 2008 3:39 pm

TDGS-JP040
Star Dust Dragon
WIND/Dragon - Synchro/8/2500/2000
Tuner + 1 or more Non-Tuner monster
When the effect of an Magic, Trap or Effect monster was activated, that includes "destroy card(s) on the field", by Releasing this card negate the activation and destroy that card. In the End-Phase of a turn you used this effect, and this card Released for the activation of this effect is in your Graveyard, you can Special Summon it to your field.
Ultra/Ultimate/Holographic Rare



TDGS-JP041
Red Daemon's Dragon
DARK/Dragon - Synchro - Effect/8/3000/2000
1 Tuner Monster + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster your opponent controls, destroy all Defense Position monsters they control after damage calculation. If this card is face-up on the field during your End Phase, destroy all other monsters you control that didn't declare an attack during this turn.
Ultra/Ultimate Rare


TDGS-JP042
Goyou Guardian(Order Guardian)
EARTH/Warrior - Synchro/6/2800/2000
Tuner + 1 or more Non-Tuner monster
When this card destroys a monster by battle and sends it to Graveyard, you can Special Summon that monster on your side of the field in face-up Defense Position.
Ultra/Ultimate Rare



TDGS-JP043
Magical Android
LIGHT/Psychic - Synchro - Effect/5/2400/1700
1 Tuner Monster + 1 or more non-Tuner monsters
During your End Phase, you gain 600 Life Points for each face-up Psychic-Type monster you control.



TDGS-JP044
Mental Sphere Daemon
DARK/Psychic - Synchro/8/2700/2300
Tuner + 1 or more Non-Tuner monster
If this card destroys an opponent's monster by battle, gain Life Points equal to the original ATK of the destroyed monster. By paying 1000 Life Points, negate the effect of a Magic or Trap Card that targets one face-up Psychic-Type monster on your side of the field and destroy it.
Ultra/Ultimate Rare



TDGS-JP045
Fighting Spirits
Equip Magic
Increase the ATK of the equipped monster by 300 points for each monster your opponent controls. If the equipped monster is destroyed by battle, destroy this card instead.
Rare



TDGS-JP046
Domino
Continuous Magic
When a monster your opponent controls is destroyed by battle and sent to the Graveyard, by sending 1 monster you control to the Graveyard, destroy 1 monster your opponent controls.
Rare



TDGS-JP047
Junk Attack
Equip Magic
When the equipped monster destroys an monster by battle and sends it to the Graveyard, inflict damage equal to half of the ATK of the destroyed monster to your opponent's Life Points.
Rare



TDGS-JP048
Easy Tuning
Quick-Play Magic
Activate by removing from play 1 Tuner monster in your Graveyard. The ATK of 1 face-up monster you control is increased by the ATK of the Tuner monster that was removed from play.



TDGS-JP049
Synchro Cancel
Normal Magic
Return 1 Synchro monster you control to the Extra Deck. Special Summon 1 of the monster used for the Synchro Summon of that Synchro monster to your side of the field.
Super Rare



TDGS-JP050
Lightning Tune
Normal Magic
Activate by selecting 1 face-up Level 4 LIGHT monster you control. While the monster remains face-up on the field it is treated as Tuner.



TDGS-JP051
Psychic Break
Continuous Magic
When a Psychic-Type monster is Normal Summoned, you can pay 500 Life Points to increase the Level of that 1 monster by 1, and have it gain 300 ATK.



TDGS-JP052
Psychic Impulse
Normal Magic
Activate by Releasing 1 Psychic-Type monster you control. Your opponent shuffle their hand back to the deck. Afterwards, they draw 3 cards.
Rare



TDGS-JP053
Emergency Teleport
Quick-Play Magic
Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or your Deck. The monster Special Summoned by this effect is removed from play during the End Phase of this turn.



TDGS-JP054
Kusanagi (Grass-Cutting Sword)
Equip Magic
Equip only to a Spirit-Monster. When the equipped monster attacks a monster in Defense Position, and its ATK exceeds the DEF of that monster, inflict the difference as Battle Damage to your opponent's Life Points. When the equipped monster is removed from the field and this card sent to the Graveyard, add this card to your hand.



TDGS-JP055
Yasaka Magatama
Equip Magic
Equip only to a Spirit-Monster. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, increase your Life Points by the original ATK of the destroyed monster. When the equipped monster is removed from the field and this card sent to the Graveyard, add this card to your hand.



TDGS-JP056
Yata Mirror
Equip Magic
Equip only to a Spirit-Monster. During the Endphase, the effect to return it to the hand is not activated for the equipped monster. If the equipped monster is destroyed by battle, destroy this card instead.



TDGS-JP057
Gear Town
Field Magic
If you summon an "Antique Gear" monster, you can do so with 1 less Release. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Antique Gear" monster from your hand, deck or Graveyard.



TDGS-JP058
Summon Limit - Power Filter
Continuous Magic
Neither player can Special Summon monster(s) with 1000 ATK or less.



TDGS-JP059
Lightlord Rapier
Equip Magic
Equip only to a "Lightlord" monster. Increase the ATK of the equipped monster by 700 Points. When this card is sent from the deck to the Graveyard, you can equip it to a "Lightlord" monster.



TDGS-JP060
Evolution of Mankind
Equip Magic
If your Life Points are lower than your opponent's, the equipped monster's original ATK becomes 2400. If your Life Points are higher than your opponent's, the equipped monster's original ATK becomes 1000.
Rare



TDGS-JP061
Battery Cycle
Normal Magic
Add 2 Thunder-Type monster with 1500 ATK or less from your Graveyard to your hand.



TDGS-JP062
Book of Total Solar Eclipse
Quick-Play Magic
Change all face-up monster on the field to face-down Defense Position. At the End Phase of this turn change all face-down monster your opponent controls to face-up Defense Position, and your opponent draws 1 card for each monster changed in that way.



TDGS-JP063
Equip Shoot
Normal Trap Card
Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control and 1 face-up Attack Position monster your opponent controls, and equip the selected Equip Card to the selected monster. Then, the monster you control that was equipped with the selected Equip Card battles with the selected monster, and damage calculation is applied.



TDGS-JP064
Angel Lift
Continuous Trap Card
Select 1 Level 2 or lower monster in your Graveyard, and Special Summon it in Attack Position. When this card is removed from the field, that monster is destroyed. When that monster is removed from the field, this card is destroyed.
Super Rare



TDGS-JP065
Guard Block
Normal Trap
You can only activate this card during your opponent's Battle Phase during Damage Calculation. Battle Damage you take from that Battle will be 0, and draw 1 card from your deck.
Super Rare



TDGS-JP066
Trigger of Tragedy
Normal Trap
This card can be activated when a monster you control becomes the target of an effect of a Magic, Trap or Effect monster card which destroys 1 monster on the field. The target of that effect is changed to 1 monster your opponent controls which is a legal target.



TDGS-JP067
Stargate
Continuous Trap
Each time an opponent's monster battled, at the end of the Damage Step place 1 Gate Counter on this card. By sending this card to the Graveyard during your Standby-Phase, Special Summon 1 monster from your hand with an equal or lesser level than Gate Counter(s) placed on this card.
Rare



TDGS-JP068
Synchron Reflect
Normal Trap Card
Activate only when a face up Synchro Monster you control is attacked. Negate that attack, and destroy 1 monster your opponent controls.
Rare



TDGS-JP069
Broken Blocker
Normal Trap
You can only activate this card when a Defense Position monster you control with higher DEF than ATK is destroyed by battle. Special Summon up to 2 monster with the same name as that monster from your deck to your field in face-up Defense Position.



TDGS-JP070
Psycho Charge
Normal Trap
Select 3 Psychic-Type monster in your Graveyard, and shuffle them back to your deck. Afterwards, draw 2 cards.
Rare



TDGS-JP071
Psycho Healing
Normal Trap
Increase your Life Points by 1000 Points for each face-up Psychic-Type monster you control.



TDGS-JP072
Telekinetic Force
Normal Trap
You can only activate this card when a face-up Psychic-Type monster you control was attacked and destroyed by an opponent's monster. Destroy that attacking monster, and increase your Life Points by the ATK of the destroyed monster.



TDGS-JP073
Browning Power
Counter Trap
This card can only be activated by Releasing 1 Psychic-Type monster you control. Negate the activation of a Magic or Trap card, or the Normal Summon or Special Summon of a monster and destroy that card.



TDGS-JP074
Gladial-Beast Chariot
Counter Trap
You can activate this card if you control a face-up "Gladial Beast" monster. Negate the activation of an effect of an Effect Monster and destroy it.



TDGS-JP075
Lightlord Barrier
Continuous Trap
When a "Lightlord" monster you control is attacked, send 2 cards from your deck to the Graveyard to negate the attack.



TDGS-JP076
Intercept
Counter Trap
You can only activate this card when a monster that requires Releasing a monster is successfully Normal Summoned. Gain control of that 1 monster.
Rare



TDGS-JP077
Judgement of Thunder
Normal Trap
Activate only when a Thunder-Type monster was Normal Summoned, Flip Summoned or Special Summoned. Destroy 1 card your opponent controls.



TDGS-JP078
Fisher Charge
Normal Trap
Activate by Releasing 1 Fish-Type monster you control. Destroy 1 card on the field, and draw 1 card.



TDGS-JP079
Lair of Needle Insects
Normal Trap
Send the top 5 cards from your deck to the Graveyard.



TDGS-JP080
Overspec
Normal Trap
Destroy all monster on the field with higher ATK than their original ATK.
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Anzahl der Beiträge : 63
Alter : 35
Ort : Wien
Anmeldedatum : 22.05.08

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BeitragThema: Re: The Duelist Genesis   The Duelist Genesis Icon_minitimeMi Jul 02, 2008 3:40 pm

Kleines Update:

CONTENTS
48 Common Cards (8:1)
20 Rare Cards (1:1)
14 Super Rare Cards (1:5)
10 Ultra Rare Cards (1:12)

Sprich:
Es wird "nur" noch 8 SCRs geben.
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BeitragThema: Re: The Duelist Genesis   The Duelist Genesis Icon_minitimeDo Jul 03, 2008 1:18 pm

nur nocch 8 secrets naja was glaubstdu ist das besser oder schlechter fur usn dann werden die ja NOCH MEHR WERT SEIN OMG
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BeitragThema: Re: The Duelist Genesis   The Duelist Genesis Icon_minitimeDo Jul 03, 2008 2:53 pm

Mit WENIGER SCRs werden die SCRs sicher nicht teurer. xD
Also ich finds gut.
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BeitragThema: Re: The Duelist Genesis   The Duelist Genesis Icon_minitimeDo Jul 03, 2008 5:45 pm

ahm ich denke man das sie teurer werden da sie noch seltener in den boostern drinnen sind oder ??
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BeitragThema: Re: The Duelist Genesis   The Duelist Genesis Icon_minitimeDo Jul 03, 2008 5:48 pm

Wieso sollten die Karten dadurch seltener werden?
Jinzo z.B. war in PSV auch nicht seltener als z.B. Tualatin oder eine sonstige SCR. (Abgesehen von der reinen Setgröße)
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BeitragThema: Re: The Duelist Genesis   The Duelist Genesis Icon_minitime

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